Added a basic zoom using the mouse wheel to zoom in and out by scrolling up and down. Also added a reset camera on mouse wheel press. Next, I’ll add smooth transitions between zoom levels.
I’ve also added another ultimate ability; an Artillery Strike. In the future there will be a flare that shoots over to the spot where the player clicked to initiate a strike, and there will be a second or two delay before the artillery comes in. I’m also considering spacing out the artillery shots a little bit instead of having them drop all at once.
Recently been working with Kirk Markarian to come up with some new music for TankShot Commandos. Additionally, I just integrated a new conveyor belt model from Richard Schmidbauer, as well as some new cactus models and rocks for desert levels.
I’m still working on random item generation, but getting close to having a working networked prototype for getting random items from a crate with randomized damage, energy cost, color, and other attributes.
Finally, all four chassis are integrated into the game. Each chassis has its own stats for health, energy, movement speed, drift, etc. In addition, I’ve added more aesthetic doodads to the game and changed the territory point model, some of which can be seen here. I will be adding even more variety to the levels next, as well as focusing on improving the look and feel of the game. After that I will be working on random weapon generation. More to come soon.
After testing with a group of 6 people a couple weeks ago, I have been fixing various bugs and refactoring some of the networking code for the game. Lots to do still, but progress is being made. New tank models coming soon as well!
After lots of late nights over the last week, I have a working version of a traditional Territories VS game mode. Hopefully I will get to test some of these new game modes this weekend with some friends.
The next items on my list will be the networking and database systems in the game that need a decent amount of work.
I know it’s been forever since my last post, but I’m still working hard on this game and I wanted to share some of my progress. I just finished integrating the framework for a VS mode in the game (as well as a wave defense mode), and added two VS game types; Capture the Flag, and Team Deathmatch. The above gif shows the flags being picked up and captured. I have also started balancing the weapons in the game after a recent test with a small group of people. Many fixes and adjustments are coming, and I plan on adding a few more game types in the coming weeks. New tank models are also on the way from Richard, with more to come soon.