Level Generation

Here’s an example of some level generation in the Unity editor. I’m using Unity Editor Gizmos to draw the representation of the level out. The green square represents the start point, and the red square represents the boss room. The lines represent the paths through the level, and white dots mark the main path through the level from the start to the boss room. There are also some rectangles along the paths that represent locked doors.

By | 2015-12-27T21:03:15+00:00 September 27th, 2015|Development, Level Generation, Videos|0 Comments